New version 22.07.22
Changelog, version 22.07.22
Content
New research system:
Technologies are revealed when certain hidden prerequisites are met.
Only 3 technologies of each category are available at one time. Can be reshuffled for research points.
Completely new UI.
Technologies better show what they unlock.
Rebalanced technology costs and their categories.
Added Mining Shafts technology and geology category with it.
Added Sandbox mode - available when choosing a new game. All features, structures and recipes are available from the start.
New structure - Mine. Can mine resources fast from a large area. Can switch between resources that it mines.
New models:
Aluminium Smelter
Aluminium Smelting unit
Bar & Lounge
Chemistry Lab
Store
Removed Life Support Facility and Water Pump. They will return once population can reach high enough for them to have a purpose.
New objectives:
Shuttle Utilisation
Advanced Construction
Construction priority system is more responsive - Critical priority immediately reassigns workers from other projects, None priority attempts to send workers away to other projects.
UX
Reworked stats for food water and oxygen in the status bar.
Added information about power balance and life support to the status bar.
Reworked public transport UI to be more friendly.
Added a notification for bus lines without buses or stops.
Added a notification for overloaded buses.
Added a notification about no functional clinic.
Added a notification about running reactor.
Added a notification for strained life support system.
Added a non-intrusive local notification for suspended and disabled structures.
Buttons for enabling, disabling and suspending structures are colored.
Added an icon showing whether resources are incoming or departing a selected storage.
Structures that require life support show a corresponding icon in the build menu.
Placing a mine automatically enables deposit overlay.
Placing a radio tower automatically enables elevation overlay.
Overlay's tint has higher priority than selection tint.
Added a sound confirming structure demolition.
Added a warning in the middle of the screen when the demolition tool is selected for cases when the player forgets they have it.
Added a border around the screen when the game is paused to make it more obvious.
Added an unselect all button to stats screen.
The game remembers the last colony name when starting a new colony.
Tutorial mode is tied to a saved game instead of a global setting.
Tutorial emphasizes that Utility Lines don't connect to pipe connections.
Added a tutorial explaining that rocks are not a good source of stone if the player intents to get stone this way for concrete production.
Added a tutorial advising how to move stone from the ship to a stockpile.
+ and - keys change game speed.
Page up and page down keys zoom in and out.
Delete key works on exploration, surveys and landscaping projects.
Changed the size of the drop-down menu for choosing stockpile resource to make it obvious it can be scrolled.
Added a main menu button to in-game menu.
Saving game dialog is shown for a minimum of 1 second to make it clear something happened even on super-fast SSDs.
Balance
Lowered power usage of Hostel and Townhouse by 5kW.
Rebalanced resources in Ceres:
Removed 100 polyester
Added 40 pipes
Added 40 electrical devices
Added 20 computers
Changed requirements of Short-term Survival objective to better guide the player.
Moved Specialised Storage objective to a better spot in the objective tree and added construction of stockpiles as a requirement.
Pipes and Stockpiles are available earlier.
Landscaping isn't available until Stockpiles are (otherwise there's nowhere to put the stone).
Technical
Game simulates one game minute of gameplay at the start of new game, so that stats are available even if the game is immediately paused by tutorial.
Fixes
Crash when clicking on add transport stop button when already adding a stop.
Crash when removing a bus with dead passengers from a line.
Crash when loading a different game when a bus had dead passengers inside.
Crash when adding two of the same bus stops after each other if a bus was already assigned (it is no longer possible to add two same stops).
Freeze when a homeless colonist wanted to wait.
Workers weren't able to maintain/repair structure units in some cases.
Life Support Ancilliaries couldn't fill themselves with air as they were supposed to.
Notification for low energy storage didn't go away if the power grid changed in the meantime.
Idle surveyor notification didn't go away at night even when there was work to do.
Out of construction office range notification didn't go away if deconstruction was cancelled.
Surveyors complained that they couldn't reach their destination on game load.
Surveyors could get stuck in rocks when a sector was explored.
Building deconstruction counted multiple times for purpose of objectives.
Life support objective's tasks weren't registering properly.
Large stockpile's pile had wrong scale when switching between small and large models.
Resource deposits shader could create bright lights when viewed at a certain angle.
Transparent parts of local notification icons disrupted SSAO.
Bus' used capacity didn't correctly update.
Switching from survey to landscaping mode made landscaping plans invisible.
Inconsistent behavior when pressing delete on a structure that was already being demolished.
Deposits overlay hotkey ignored whether the overlay was unlocked.
Some keyboard camera controls didn't work when hovering over UI.
Stats hotkey didn't work at all.
Pressing escape key when in exploration mode didn't properly update tools UI.
Selected graphs could disappear when stats window was reopened.
Axes of graphs with mostly negative values were shown incorrectly.
Graphs of old colonies took a long time to load.
Graphs of old colonies had labels of x axis too close together.
Pins with resource icons had their left side unresponsive.
Hiding the last category in a resource list would make it impossible to click on it again to show it.
Loading screen wasn't over the whole screen in 16:10 resolutions.
Edge scrolling didn't properly work in 16:10 resolutions.
Tutorial highlight arrow could get stuck.
Global resources tutorial mentioned buttons that were not available before the player switched to category mode in global resources screen.
Turning off reactor tutorial mentioned enabled button, which was already replaced by multiple buttons.
Soil Cultivation Plant (which was temporarily removed many updates ago) was still visible in research screen.
Missing text for achieving No Longer Tense objective.
Capitalisation of some texts.
American spellings of some words (the game is supposed to be in British English)
Files
Get Alien Horizon
Alien Horizon
A sci-fi survival city builder
Status | In development |
Author | Purple Nebula |
Genre | Strategy, Survival |
Tags | City Builder, Management, Sci-fi, Singleplayer |
More posts
- Fix patch 24.10.1025 days ago
- New version 24.09.2837 days ago
- Update stream announcement (Autumn 2024)43 days ago
- Fix and balance patch 24.07.12Jul 12, 2024
- New version 24.06.28Jun 28, 2024
- Update stream announcement (Summer 2024)Jun 21, 2024
- Fix and balance patch 24.05.03May 03, 2024
- New version 24.04.12Apr 12, 2024
- Update stream announcement (Spring 2024)Apr 02, 2024
- Fix and balance patch 24.01.19Jan 19, 2024
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