New version 24.04.12
Changelog, version 24.04.12
Features
Added additional 12 cargo ships, which have a chance to either appear damaged (some of their cargo will turn to scrap, won't be visible on radio tower) or not appear at all - you never know if you found all of them.
Starting ship's fuel tanks can be used for storing gases. Hydrogen and oxygen by default.
Added pictures to some tutorials.
Content
New structures:
Ammonium Nitrate Unit
Nitric Acid Unit
Potassium Nitrate Unit
Pharmaceutical Plant
Apartment Multiplex
Music Hall
Slum
New technologies:
Acoustics
Herb agronomy
Ostwald process
Potassium nitration
New resources:
Herbs
Nitric acid
UX
Added warning when waking up colonists without enough life support.
Added notification when logistics vehicles are overloaded with work.
Made structure connection symbols much more visible.
Mining Drill explains reasons why it can't move.
Hope pin turns yellow instead of red when running out.
Unfilled jobs counter in status bar turns red when not zero.
Structure ghost remains green when placing a structure with insufficent resources.
Rotation is remembered when placing structures.
Research labs start with school enabled by default.
Added dark background to time controls.
Construction finished notification is not shown for structures that are massed and easy to build (e.g. power lines or solar arrays) to reduce clutter.
Slider for setting storage fill level is sticky around quarter, half and three-quarters positions. Can be disabled with shift.
Improved descriptions of some structures.
Balance
Increased both warehouses' capacity by 50%.
Changed vehicle composition of starting logistics office.
Rebalanced all cargo ships' cargo.
Rebalanced distance at which cargo ships appear. Some are guaranteed to be close, others far.
Increased size of water deposits.
Increased number of colonists in stasis from 1000 to 1500.
Life Support Ancillary recycles water in smaller batches.
Changed some structures' objective unlock requirements.
Minimum apartment occupancy default law changed to relaxed.
Fixes
Crash related to buses.
Rare crash connected to navmesh.
Crash when setting critical construction priority after removing a construction site.
Crash when setting an exploration sector that was inacessible while having in-order exploring enabled.
Crash when loading a game when a game was running and a public transport route was visible.
Non-binary colonists could get married multiple times, sometimes resulting in a crash.
Freeze related to life support.
Colonists were sometimes skipping tiles after disembarking from bus.
Shuttles could still be leaving workers behind when relocating.
When cycling through global resources, resources in life support were counted to total, but not cycled through. This resulted in crash when a resource was only present in life support.
Couldn't assign colonist home to Bunkhouses.
Lights on Bunkhouses didn't properly turn off at night.
Wrong model bounding spheres whenever colonists changed models, resulting in performance hit.
Pregnancy chance calculation was becoming increasingly incorrect as the game was running for long. This resulted in higher birth rate. Birth rates were rebalanced to take this into account.
Students study progress was updated at incorrect time, often resulting in no progress done and thus lower graduation rates.
Unlockable features that were unlocked through objectives stayed locked if the player ignored the objective dialog, then saved and reloaded.
Construction paused icon was shown when maintenance was paused.
Surveyor didn't move on to another exploration sector if it couldn't reach the next one with in-order exploring enabled.
Mining drill was incorrectly notifying player that it would block itself when moved.
Potassium chloride stockpile pile was black.
Wrong resources on Farm legume recipe.
Wrong resources on packaged food recipe.
Missing recipe for recycling appliances in Recovery Unit.
Worker slots were overlapping if there were three lines.
When transferring prefabs and vehicles from cargo ships using arrow buttons, multiples were transferred instead of just one.
Pins with long names had incorrect text positioning.
Message box warning about not enough colonists in stasis could have wrong buttons.
Demolition tool couldn't be canceled by pressing escape.
Missing mipmaps for nameplates of cargo ships.
Files
Get Alien Horizon
Alien Horizon
A sci-fi survival city builder
Status | In development |
Author | Purple Nebula |
Genre | Strategy, Survival |
Tags | City Builder, Management, Sci-fi, Singleplayer |
More posts
- Fix patch 24.10.1025 days ago
- New version 24.09.2837 days ago
- Update stream announcement (Autumn 2024)43 days ago
- Fix and balance patch 24.07.12Jul 12, 2024
- New version 24.06.28Jun 28, 2024
- Update stream announcement (Summer 2024)Jun 21, 2024
- Fix and balance patch 24.05.03May 03, 2024
- Update stream announcement (Spring 2024)Apr 02, 2024
- Fix and balance patch 24.01.19Jan 19, 2024
Comments
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yoo this is insane, too bad I have macos so I cant run it(